SplineTrailRenderer class
The main script for the trail. Simply drag it on a moving object to draw a trail.
Those are the parameters of the trail, modifiable either in the inspector or by code. For a more detailed explanation of each individual parameters, see the user guide.
public
enum
MeshDisposition
{ Continuous, Fragmented }
public
enum
FadeType
{ None, MeshShrinking, Alpha, Both }
public
bool
emit
public
float
emissionDistance
public
float
height
public
float
width
public
Color
vertexColor
public
Vector3
normal
public
MeshDisposition
meshDisposition
public
FadeType
fadeType
public
float
fadeLengthBegin
public
float
fadeLengthEnd
public
float
maxLength
public
bool
debugDrawSpline
This is the spline object used to construct the trail. It can be accessed by code to get more info on the spline or move an object on it.
This is the spline object used to construct the trail. It can be accessed by code to get more info on the spline or move an object on it.
[HideInInspector]
public
CatmullRomSpline
spline;
Used to clear the spline, and redraw it from scratch.
Used to clear the spline, and redraw it from scratch.
public
void
Clear()
CalmullRomSpline class
The underlying script that handle all spline related computations for drawing the trail.
Those are the parameters of the trail, modifiable either in the inspector or by code. For a more detailed explanation of each individual parameters, see the user guide.
Property returning the number of segments that compose the trail.
public
int
NbSegments
Takes the distance on the spline from the start, and returns the position in world space coordinates at that distance.
Takes the distance on the spline from the start, and returns the position in world space coordinates at that distance.
public
Vector3
FindPositionFromDistance(float
distance)
Takes the distance on the spline from the start, and returns the tangent at that distance.
Takes the distance on the spline from the start, and returns the tangent at that distance.
public
Vector3
FindTangentFromDistance(float
distance)
Computes the binormal from a given tangent and normal. Usually the normal will be Vector3.up.
Computes the binormal from a given tangent and normal. Usually the normal will be Vector3.up.
public
static
Vector3
ComputeBinormal(Vector3
tangent, Vector3
normal)
Length of the spline from the start.
Length of the spline from the start.
public
float
Length()
Clear the spline and remove every segments.
Clear the spline and remove every segments.
public
void
Clear()